You MUST leave MSAA turned OFF and have either TAA, DLAA, or DLSS enabled. 143 if you have a 144hz display or 119 if you have a 120hz display.ĭon't change the renderer in the game.xml to DX11, OpenGL or Vulkan, just use DX12 which the game defaults to anyway. Then load your saved game and press ~ twice to bring up the console and enter "framerateLimitFPS xxx" where xxx is one less than your monitor's refresh rate, e.g. TL DR: Have a > 60hz refresh rate display (with Gsync or Freesync) and good PC specs but seem to have bad frame pacing (microstuttering) no matter what you do? Try turning on the development controls by going into the game.xml in your Documents\My Games\FarmingSimulator22 folder and changing I can't tell you why, but if I set it to 119 FPS, the game is suddenly buttery, silky smooth (whether I run up against the 'new' cap or it drops down to the 80s, the frame pacing is perfect.) There are still occasional stutters when the game loads something in or maybe compiles a shader, but they are few and far between. The obvious thing to try here given that would be to cap the FPS to somewhere between 60 and 120, which I tried with the Nvidia FPS cap setting but it would always result in the same frame pacing issues.įINALLY I came across a post here on the subreddit containing the framerateLimitFPS console command which allows you to change FS22's default framerate limiter. One thing I noticed is that if I had the frame rate unlocked, and as long as the framerate did NOT exceed the 120hz refresh of my monitor, the game ran smoothly. I literally spent 4 hours just testing iterations of settings. I tried every single iteration of Vsync settings, game settings, low latency modes, driver FPS cap vs game FPS cap, fullscreen vs exclusive fullscreen vs windowed, disabling fullscreen optimizations, you name the "fix," I tried it. frame time graph would look like _/\_/\/\/\_/\/\_/\/\/\ instead of just a smooth -.) The *framerate* was fine as I could easily maintain 60 FPS 100% of the time with the game's built-in 60 FPS cap, or 100 FPS with all the graphics settings maxed with the framerate unlocked with the F3 key after enabling dev controls - but it was with microstutters or bad frame pacing (i.e. The problem I was having is that FS22 just would not want to run smoothly no matter what I did. However if you DO find yourself frustrated by FS22's frame pacing even with a very high end PC and Gsync display, read on. Giants, please read this fully because there is clearly a game or engine issue here related to the interplay between frame rate, frame rate cap, refresh rate, and possibly Gsync or Freesync.įirst of all, if you don't think you have any problems with microstuttering or bad frame pacing (or have no idea what I'm even talking about) then go ahead and move along to the next thread. TL DR below if you want to keep this short and sweet.
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